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![]() Jeff Bottone, Colleen Skadl and Cliff Bohm have designed a timeless classic. An occasional card can heal Fortitude or lessen the affects of a Drink card, but if anything unseemly goes on… Her Goddess made her do it! She and her Goddess are on the Lawful Good side and often heal other characters … for a price. The winning character is the last one standing! Easy! The best part of this game are the characters! Meet the party… When a character’s Fortitude level meets their Alcohol level, or if a character loses all their gold, that character is out of the game, divides their remaining gold evenly among the remaining players, and site the rest of the game out. Or it could be a Drink Event that will affect all the characters! Move the corresponding tokens on your player mat and end your turn.Īnd so the game continues. Sometimes it’s a drink that will affect either your Alcohol level or Fortitude. It could be a refreshing drink like water or coffee. Now, its time for you to toast your fellow adventurers! Flip the top card of your “Drink Me!” pile and apply that drink card’s effects. Grab the top card of the Drink deck, without looking at it, place it on any other player’ s “Drink Me!” space on their character play mat. It’s time to “reward” your fellow adventures for a job well done. The character that started the gambling round gets to continue with their “Buy Drinks” phase. If they do, they gain control of the round and will win all the anted Gold if they have played the last gambling card. The next character to the left may pass or play a Gambling or Cheating card from their hand. When ever a character plays a “Gambling? I’m in!” card, a round of gambling begins. (Unless you have the “Gambling? I’m in!” expansion). Playing a Gambling card begins a short “push your luck” sub-game. Gambling cards: Gambling cards are played during your character’s turn, and say either “Gambling,” or “Cheating” under the card title.In the Red Dragon Inn, interrupting is common. Anytime cards: Anytime cards can be played at any time during your character’s turn, another character’s turn, during any phase and may even interrupt another action.Sometimes, (get it?) you just play them on your own turn. Often it’s in response to another character’s Action card or a Drink card that may negate or ignore it. Specifically, the card text on the card will state when it can played. Sometimes Cards: Cleverly titled, these cards can be played… sometimes.There are several different card types that can be played now or at other times in the game: Actions in each different character deck have relatively similar effects, but the titles are keyed to each character’s personality or character class. Here’s where things get cookin! Characters may play one Action card, read its title (which is half the fun), resolve its effect and discard it. If you have more than seven cards you can just keep them! Choose a starting player and let the game begin! Playing the gameĮach character’s turn has four phases played in order:Īs the title suggests, you may discard any number of cards and draw back up to seven cards. Each player then takes one card from the Drink deck and places it face down on the space marked “Drink Me!” Finally players draw seven cards from their character deck to form their starting hand. Next shuffle the Drink Deck and place it face down in the middle of the table. The Clear marker is placed on the number 0. The red marker is placed on the number 20 on the left side on the board. The character deck is shuffled and placed on the “Deck” space of player mat. Last bold adventurer standing is the winner!Įach player receives a player mat, two markers, 10 Gold pieces and a character deck. If you character’s Fortitude ever drops to a level equal to their Alcohol level, they lose. If a character runs out of gold, they lose. But your fellow adventurers, after having your back down in the depth of a dank dungeon, are out to get you. Every now and then a game of chance will break out where Gold pieces change hands – with the bar wench usually taking her share! You don’t win Red Dragon Inn as much as you try not too lose. Each of these characters has just finished a dungeon delve of epic proportions and it’s time to kick back with a cold one and make some gold in a few friendly games of chance! Each turn, players may take an action in the Inn, buy a drink for one of their pals and must imbibe any drinks that other players have bought them. In Red Dragon Inn, players take on the role on one of four different adventurers: Fiona, Dierdre, Gerki and Zot with Pooky.
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